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I don’t understand why diagonally adjacent pieces sometimes count at touching and sometimes don’t.

Or why you sometimes can land on the moving reeds and other times not.

Or why the game goes berserk, instead of calculating a winner, once it’s finished.

Would love to see it fleshed out further though.

(+1)

Thanks for playing! It’s definitely far from perfect and I'm sure there are plenty of bugs. I might try to rebuild it with a more suitable technology in the future, I really struggled with Unity.

Thank you for building a game around senet! I enjoy the concept, and I’d like to see it expanded upon :) I have no personal experience working in Unity, but I gather it can indeed be a b*tch sometimes, especially for browser games.